Lichking
Commendations : 5 Join date : 2010-11-18 Posts : 35
| Subject: About Leavers and reconnect system | |
| I don't like leavers... so how we resolve this problem ? reconnect system or you guys have other idea ? |
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1/12/2010, 7:33 pm | |
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ichti
Commendations : 6 Join date : 2010-11-17 Posts : 115
| Subject: Re: About Leavers and reconnect system | |
| From the first post in the Q&A at dota2.com: - Quote :
- Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players. So there will be some kind of substitution system, to help against this. But I don't know how many would want to join an already ongoing game. I think I would rarely want to do that. Maybe if I am short on time, and want a quicker game.8 |
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1/12/2010, 10:24 pm | |
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D2P.Nexus
Commendations : 163 Join date : 2010-11-06 Posts : 3087
| Subject: Re: About Leavers and reconnect system | |
| - Quote :
- Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.
I think that this is awesome thing. Just imagine a 5v4 game, where 4 player team is totally raped,..and then you come. With shining armor and huge moral... Their saviour... And then you get owned too |
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1/12/2010, 10:41 pm | |
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Nebilim
Commendations : 6 Join date : 2010-11-29 Posts : 76
| Subject: Re: About Leavers and reconnect system | |
| Maybe it'll be like L4D2 where it's replaced by an AI until someone else connects. They mentioned a lot of stuff about points and reputation so... maybe people who connect to an ongoing game gets more of those. Leavers must lose something in some way. Probably leaver status or can't join game or something. Can't help emergencies though. |
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2/12/2010, 6:40 am | |
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Lichking
Commendations : 5 Join date : 2010-11-18 Posts : 35
| Subject: About Leavers and reconnect system | |
| - Nebilim wrote:
- Maybe it'll be like L4D2 where it's replaced by an AI until someone else connects.
They mentioned a lot of stuff about points and reputation so... maybe people who connect to an ongoing game gets more of those. Leavers must lose something in some way. Probably leaver status or can't join game or something. Can't help emergencies though. nice idea, but i have few question, How to tell at players if room has been play and then someone leave that room ? Will be a announcement if the room had someone leave ? |
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2/12/2010, 6:38 pm | |
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Nebilim
Commendations : 6 Join date : 2010-11-29 Posts : 76
| Subject: Re: About Leavers and reconnect system | |
| This may not be how it works but here's my idea on how it should be: Maybe some HUD thing where you can see all the heroes when looking at games currently in play. Hero icon would be faded out and a "Disconnected" Icon would go on top of it. Another player cannot replace original player unless he does not reconnect within 5 minutes. During those 5 minutes, the player is replaced with an AI. (Already stated in DotA 2 Blog) After 5 minutes, other players can join and replace a disconnected player.
When looking for games, filter for "Games with Disconnected Players". Team would be able to vote kick the AI, thus play a 4v5. Automatic gold gain adjusted accordingly.
Right now we have no idea how it will work. This is just an idea.
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2/12/2010, 7:17 pm | |
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Rachel
Commendations : 21 Join date : 2010-11-08 Posts : 598
| Subject: Re: About Leavers and reconnect system | |
| That system for disc players is excellent innovation. There must exist reputation points which you can raise when you help out in 5v4 games, and which can fall down with disconecting, afk-ing and so on. New accounts won't help cause there will be high level rooms where you ll be able to play quality games after, fe, 1 year of proving yourself, so you will surely watch over you reputation to keep playing in those rooms. |
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6/12/2010, 2:06 am | |
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Cacklez
Commendations : 1 Join date : 2010-12-07 Posts : 24
| Subject: Re: About Leavers and reconnect system | |
| i like the reconnect system, and a record W/L/dc/Ragequit 4v5 i like the challenge |
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7/12/2010, 11:32 am | |
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ChaosKnight7
Commendations : 1 Join date : 2010-12-07 Posts : 5
| Subject: Re: About Leavers and reconnect system | |
| What LOL does is a pretty good idea imo about leavers. just make leavers unable to join a game until the one the one they left is finsihed. Then again riot doesnt care about their community so thats why i stopped playing LOL. |
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7/12/2010, 7:14 pm | |
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Fiyah
Commendations : 16 Join date : 2010-12-17 Posts : 510
| Subject: Re: About Leavers and reconnect system | |
| - Nebilim wrote:
- Maybe it'll be like L4D2 where it's replaced by an AI until someone else connects.
They mentioned a lot of stuff about points and reputation so... maybe people who connect to an ongoing game gets more of those. Leavers must lose something in some way. Probably leaver status or can't join game or something. Can't help emergencies though. I agree. this will make a match balanced in the event a player leaves. and a Ranking system is always nice. |
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17/12/2010, 3:57 pm | |
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Mars^Ravelos
Commendations : 2 Join date : 2010-12-17 Posts : 52
| Subject: Re: About Leavers and reconnect system | |
| Ai replacement would be better. |
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17/12/2010, 11:36 pm | |
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iM(
Commendations : 10 Join date : 2010-12-13 Posts : 286
| Subject: Re: About Leavers and reconnect system | |
| There will be a possible ai-replacement. If I've understood it correctly the team with the leaver will get a question if they want it to be played by an ai. |
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18/12/2010, 12:35 am | |
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Nebilim
Commendations : 6 Join date : 2010-11-29 Posts : 76
| Subject: Re: About Leavers and reconnect system | |
| I feel that the problem with AI is that there is always some kind of method to abuse it. That, or the AI will use split second reaction time/Maphacks to avoid dying...
Can't be too good that it rapes the other teams or people will start using it intentionally. Can't be so bad that it feeds. |
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18/12/2010, 5:52 am | |
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iM(
Commendations : 10 Join date : 2010-12-13 Posts : 286
| Subject: Re: About Leavers and reconnect system | |
| True, it's hard to make a good ai. But let's just have faith in Icefrog and Valve in this case ^^ |
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18/12/2010, 6:03 am | |
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Mars^Ravelos
Commendations : 2 Join date : 2010-12-17 Posts : 52
| Subject: Re: About Leavers and reconnect system | |
| - iM( wrote:
- True, it's hard to make a good ai. But let's just have faith in Icefrog and Valve in this case ^^
Yes, your right. |
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18/12/2010, 1:24 pm | |
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Fiyah
Commendations : 16 Join date : 2010-12-17 Posts : 510
| Subject: Re: About Leavers and reconnect system | |
| - Nebilim wrote:
- I feel that the problem with AI is that there is always some kind of method to abuse it.
That, or the AI will use split second reaction time/Maphacks to avoid dying...
Can't be too good that it rapes the other teams or people will start using it intentionally. Can't be so bad that it feeds. you do have a good point there. maybe what they should do is, set the AI's difficulty or Intelligence depending on how the team is doing. |
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18/12/2010, 5:49 pm | |
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Nebilim
Commendations : 6 Join date : 2010-11-29 Posts : 76
| Subject: Re: About Leavers and reconnect system | |
| I'd like to have faith, but Rochelle keeps shooting the witch..... =(
AI's difficulty can be set to be adjusted to the leaver's player level (assume tracked stats) To make it really complex, set it to replicate the leaver's average Creep kills, denies, kills, deaths, etc lololol |
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18/12/2010, 7:31 pm | |
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Fiyah
Commendations : 16 Join date : 2010-12-17 Posts : 510
| Subject: Re: About Leavers and reconnect system | |
| - Nebilim wrote:
- I'd like to have faith, but Rochelle keeps shooting the witch..... =(
AI's difficulty can be set to be adjusted to the leaver's player level (assume tracked stats) To make it really complex, set it to replicate the leaver's average Creep kills, denies, kills, deaths, etc lololol its like my idea, but you explained it better. but yeah, i think they should do that. |
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18/12/2010, 10:45 pm | |
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Malice
Commendations : 6 Join date : 2011-03-14 Posts : 70
| Subject: Re: About Leavers and reconnect system | |
| Cool i want to be The Knight in Shining Amour !!! The problem is when actually join the game ! - Weak ass item - Under level hero - FOOD sign on your heroes' s HEAD Anyway leavers and lamer should just go die !!! Icefrog should make leavers also deduct their reputation meter/point or what ever it is. |
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14/3/2011, 6:20 pm | |
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madman20043
Commendations : 4 Join date : 2011-03-31 Posts : 39
| Subject: Re: About Leavers and reconnect system | |
| I think we could solve this problem if there was a point system that could to do with a players "honor" example: if someone leaves the game they negate honor by a small amount, and it will keep increasing the more they leave. I also think there should be a ranking System for each player, so that if they do leave that they could be replaced with more of an "personalized" AI because-- the AI's "hardness" level would be determined on how well ranked the player is.
The only issue that could be with this, is why would players want to keep their Honor?
Get into games quicker? Buy ingame bonuses? (Like League of Legends)
What? Please Comment!
Last edited by madman20043 on 1/4/2011, 7:53 am; edited 1 time in total (Reason for editing : Forgot a word :D) |
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1/4/2011, 7:51 am | |
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Rachel
Commendations : 21 Join date : 2010-11-08 Posts : 598
| Subject: Re: About Leavers and reconnect system | |
| @madman
Yes, i like your idea. So if their fame falls down, they won't be able to simply make new account cause of the fact that they ll have to pay again for new one. BIG like! |
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4/4/2011, 9:16 am | |
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madman20043
Commendations : 4 Join date : 2011-03-31 Posts : 39
| Subject: Re: About Leavers and reconnect system | |
| LOVE IT |
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4/4/2011, 10:06 am | |
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