Blood4u


Blood4u
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Dota 2 Portal Hero/Tower defence :Templates Empty
PostSubject: Dota 2 Portal Hero/Tower defence :Templates 

Restricted area
Only for staff.

The templets on what ive tought without images,but tryng the spell names aswell.
If you want ava il search for icons aswell.

Lor'demar-The priest

First skil:Heal:the normal priest heal

Second heal:chain heal,the normal chain heal,

Third skill:Inner fire:the normal inner fire spell

Ultimate:Calling the angels:sumons divine angels to aid in battle:the angels can summon avenging footmans.

Aoe ultimate:Prayers from Heaven:Heals all the heroes and theyre summons for a big amount of hp.

Kiì'rog - The ogre magi
First spell:Engulgin fire : sends out at the enemy an fire concotion(exactlys ogre spell but with higher aoe each level)
Second spell:Fire fists:boost his atk dmg ,making it aoe ,and fire burn(each level one more efect)


Third spell:Wave of bind:sends a blood red wave that binds all targets and sends them b(actuayl binds the target to centers and pushes them)lvling up wil make bigger aoe at shocwave and more pushback + dmg ofc

Ultimate:Me CRUSH BUGS:ogre is getting bigger(avatar efect)and stampedes forward dealing a massive dmg if the targets have lower hp than neded they will die with the blood efect if not they will get stuned 10 sec and more.Lvling up further going ,bigger dmg,bigger stun duration,

Aoe ultimate:Blood lost:uses blood lost on all ally heroes

Dracula - The vampire

Howling Burst:sends a howl lowering the dmg of the atking creeps,and slows them,while holding this efect on the creeps foloing in the portal will steal lesser lifes (1/2 of normal),lvling the dmg reducted,aoe,slow efect

Wave of Bats:sending aan aoe spell forworth to eliminate enemy units,lvling the dmg ,aoe,range

Second spell:The master's will:will summon dead creatures to fight for dracula over a period of time

Seal the Steal:this is an passiev ultimate at some seconds,bigger at first lvl ,1 random nearby target will die,when gaining an amount of soul(not specified right now)you will be able to csat the abylyty Reales ,casting it will deal 8 waves around balanar not random ,circling him,coming from within him ,8 waves of bats (does not depend if youve put 1 lvl in the skils),dealing massive dmg,lvling uppers the dmg,lower the ec between soul steal

Aoe ultimate:vampiric aura(dont know what should the percent be)

Mok nathal - The beastmaster
First spell:Call of endurance:Summons a pack of wild wolves(the normal wolves not spirituals)


Second spell:Call of dexteryty:summons a pack of quibloars

Third spell ;Call of Knwoledge:summons a small murlock(getting bigger throwu upgraded spells):
-adding chain heal,bloodlost,frost nova,aura of defense,aura of dmg,aura of trueshot,aura of mana reg by putting lvles in the spell


Call of Ancients:calls his beloved companion misha:
Misha abylytys wich will come thruw lvles:stun,pack of bears(summons some bears)destructive charge(some like kilrogs ultimate)

Aoe ultimate:Raging Roar:Boostts dmg on all heroes and summons


Furion - Protector of nature
First spell:Summoning the ancients:summons the ancinetns of wild,war,and the last one (forgot his name)but in smaller versions and lke 2 of each

Second spell:magical birds,summons five 5 magical birds wich will fly around the druid,

Third spell:Rooting:roots an area with an chance of rooting,slwoing,uproot etc

Shapshifting heart:Makes cenarius shapeshit into a bear,
While in the bear will make all summons live longer ,boost them with thorn efect aura,and has rejuvanation howl

AOe ultimate:Guardian of the groove.Each hero will have summoned 3 powerfull treans to aid him in battle

for info about the second and third spell read http://www.hiveworkshop.com/forums/spells-569/paladon-s-nature-spellpack-108044/?prev=search%3Dnature%26d%3Dli

Chen storm stout - the brawler

First spell:Earth miror:he tranforms for a duration into earth elemntal :spells:
-taunt,
-boulder trhow:in face of him trhows 1 enemy units stuning the other +dmg
-brawler passive:denys 20% dmg

Second spell:Storm miror:he tranforsm into the storm elemntal:wind walk(auto cast low cost mana just to get crit from it)
-thorning wind:sends out a whirlwhind like invokers from dota
-cyclonycal:send all units into cyclones and random places them at least 500 units back

Third spell:Fire miro:he transforms into the elemnt of fire:-imolation passive
-fire breath
-fire images(exactly like blademaster,when destroyer they exploed)

Ultimate:Change of heart:combines all the spells into the primoridal split,but for the reason of being drunk he forgots he isnt there so:summons the 3 primordial pands with theyre orignal efect for a duration and letting the panda the same so he can use his spells to aid.
The sduration,and cds will be meant on like this.if using all first spills with no sec between them youl still have like 30 sec cd ,until the first comes up so you cant stay only in sumon form.

Aoe ultimate:Drunken Brawler:makes all of heros and summons to miss by 30% but doubling theyre dmg

Holzin - The scout(orcish rider )

First spell:Slash atk:whenver holzin atks he wil hit more targets in from of him(range bigger with each level)

Second spell:Scratch on earth:sends out a shocwave in front of him

Third spell:Pack atendance:grants bonus dmg to holzin and wolves

Ultimate:Trusted companions:he summons a deadly pack of spirit wolves to aid him (wil prob be invisible with crit chance and howl abylyty at last level)

Aoe ultimate:Technological thieves :when killing an enemy Holzin and all allyed heros will get more gold from it

Sylvanas - The Drow Ranger

First spell:Dark arrow:-enchances the atk with an death atk,if the drow ranger kills an unit with this atk it will summon a skeleton

Second spell:Imbued death:Sacrifices her skeltons for bigged dmg,more sacrifices more dmg gained,it has an aoe efect

Scourgin life:Puts an imobile ward ,the ward starts draining hp from each unit by a low amount ,when hiting 1 k life stelead or more or less not decided,it will pop out dealing aoe dmg for 1/4 of life stealed or 1/2 or 1/3 ,stil not decide

Ultimate:Banshee nature:Transforms sylvanas into a banshee dealing aoe splahs dmg(its the same as trax with stats just chaos dmg ftw and bigger plus spalsh so not uselsss):Skills:
-banshees grave summons an big ankh whre banshes start poing out
-lost sisters:sumons 3 drow small draw rangers
-Beauty of the Beast:banshe can take control over 3 enemy units,they units will die when ultimate duration goes over

Aoe ultimate:Sylvanas cry:silences all map from doing any action for the next 5 sec:afecting only enemyes

Qartz - The void walker(its dark seer model)

First spell:Time atk:in an big aoe stops time

Second spell:Anti-pull:makes a darkk hole in front of Qartz wich will push all enemy units 800 units backwords

Third spell:Fear of time:makes them fear for 1 sec in a big aoe than ages the enmy units reducing armor by 25% dmg by 20% and life by 15% at last lvl

Ultimate:Can create black holes for almost low mana and kinda medium dmg

Ultimate aoe:Wall of Replica:puts 1 wall on each creep spawn that will stay for 5-10 sec didnt think of it already

Maiev - Venging Warden

First spell:Fan of Arms:makes knives,glaives,and other blades rotate near her ,adding 1 more kind each level(dk pasive or active still need to decide)

Second spell:Aiming soul :she has a % chance to hit the enemys soul(suposing they all got one),hiting it will make the enemy lose 40%(we still think of better balancing) of theyre max hp

Third spell:Square of shocks:Maiev blinks 4 times,you decide what from it should take,and chaneles lighting trhow the blink spots,if the forms is a square,,dreptunghilar,4 sides binidng all targets caught inside will get shocked

Ultimate:Vengance coruption:every atk has chance on summoing an invicble sprite

Aoe ultimate:Searching the thief:maives ilusions apeear all over the map doing a fan of knives spell (the normal w3 spell)

OK finished all 10 templates sorry now ive sawed that i made 3 orcish and 1 human tell me if you want to delete the scout or kilrog,or mok natal to replace with 1 of them

The heroes are just a scratch:Didnt put the stats,starting dmg,stats gaining,lvl of each spell,spell icon,description of heroes,description of spells.
I will add them if neded right now

Ok rmked again so read contesnts Kilrog and Sylvana's

VERSION 1.5(final by me)


Last edited by Blood4u on 12/8/2011, 4:12 am; edited 7 times in total
Back to topGo down   11/8/2011, 2:33 am  
http://radu.budau@gmail.com blood4u2
banebu


banebu
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Dota 2 Portal Hero/Tower defence :Templates Empty
PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

Just fix what I said on skype and all is fine
Back to topGo down   11/8/2011, 3:23 am  
komarac78
D2P.Nexus


D2P.Nexus
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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

Only and most important things > all icons and models MUST be used from original object editor. Please do not include any downloaded content from any place, like hive.

I will finish my reading later.
Back to topGo down   11/8/2011, 6:37 am  
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Blood4u


Blood4u
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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

ok finished,
well wierd its gonna take a hard work to choose icons for the spells i dont think were gonna succede if we cant take from hive(gotta ask why because either theyre gonna somate us or theyre gonna Demand rights?)
if that is the prob why not make ourselfes icons??just an ideea if thats not the prob well dk how were gonna make it trough
Back to topGo down   11/8/2011, 6:53 am  
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qassamzed


qassamzed
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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

Avalon wrote:
Only and most important things > all icons and models MUST be used from original object editor. Please do not include any downloaded content from any place, like hive.

I will finish my reading later.

Original warcraft ftw !
custom thing will consume file size and also credits Razz
Back to topGo down   11/8/2011, 12:17 pm  
banebu


banebu
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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

Unless we make the models then credits are ours XD
Back to topGo down   11/8/2011, 12:32 pm  
komarac78
qassamzed


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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

------------------------------------review-----------------------------------

1.Kill rog the ogre magi

skill 2 : Fine (his attack using a club ) "burning club" -like ogre magi using aganim
skill 3 : Fine (i only can easy coded it like DS old vacuum )
Ulti : not sure (need custom trigger..)


Dracula,panda,cenarius= fine

not sure about Beast master : i think its better his summon only increase Quality (1 or pack same monster )
melee summon myb like : lycan dog.. just 2 but get stronger each level
(look to messy if at max skill each skill summon 5 different monster)

Sylvanas - The Drow Ranger
myb we need build her like real "Agility -attack based"
her aoe ulti is useless...except creep has active skill

some ailities on hero template above need custom coded in world editor (couple of them is medium category and the rest is just simple )
====Remember====

basic skill like : Chain lightning.frost nova,Shockwave,impale,Flame Strike , Blizzard,carrion swarm ,etc is the best friend
(at least each hero must have one area)
Summoning type hero not must have area dmg skill
Hitter/carry based must have ability to survive early wave (myb like classic evasion,critical,active aoe skill,etc)

Back to topGo down   11/8/2011, 12:43 pm  
Blood4u


Blood4u
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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

ok taken notice of .maybe if you will move your ass on skype you will do us a grat help on making it weve made a hero and stil tryng the spellss
Back to topGo down   11/8/2011, 12:49 pm  
http://radu.budau@gmail.com blood4u2
banebu


banebu
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PostSubject: Re: Dota 2 Portal Hero/Tower defence :Templates 

Don't worry qass ava and i told him the same thing xD
Except for the aoe ulti on trax we didnt mantion that I think its useless too
Back to topGo down   11/8/2011, 12:50 pm  
komarac78
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