D2P.Nexus


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PostSubject: D2D #3 - Should Valve import some weather effects? 

D2D #3 - Should Valve import some weather effects?


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Welcome to the third "Dota 2 Discussion" topic! We will be creating discussion topics like this in order to increase our Portal activity. Furthermore, you will be able to win some cool stuff, mostly Dota 2 items, simply by joining our conversations! I will be donating items directly from my personal inventory and reward those who are most active and constructive! So, let's proceed to our third discussion!

What do you think? Valve is known by taking care of the small details. What if they import a global weather, like rain, wind, morning fog or snow? Of course, I am not talking about heavy rains and floods, but about some modest effects that won't affect the gameplay. Imagine a thunder hits and lights the land in the middle of the night.. Smile

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Last edited by D2P.Nexus on 4/11/2012, 11:39 am; edited 2 times in total
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qassamzed


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

since weather effect modifier is enable in dota1 command...i think this cosmetic will just make dota2 awesome..but some weather like snow will get some problem coz need snow terrain , snow tree.etc

but i'm sure valve will build snow theme map in december Razz
coz atm they developing Fall theme+halloween map

@nex
check email. i sent u update
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ky4ence


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Personaly i think that weather effects affect mostly the more emotional part of gaming community ... for example i like to listen to the rain drops while im nervous or some people like the sandstorm every person has his own way of seeing the world and personaly i think that weather effects is a great idea but if its supported by sound effects aloing with the visual Smile also for the love of god we need 1v1 2v2 3v3 ladder matchmaking system more mods to choose from :mm, om ,np ar .etc hopefully in the near future we will have a taste of what Valve is capable of ,because so far im not impressed Smile

cheers
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Blood4u


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

^theyre developing hallowen them o.O? Awsome.

Anyway it would be nice to see the weather effects impelemented because usually alot of the players would change the weather to how it suited them in dota 1 so i don't want to see this into cosmetics rather more into commands ,to change it whenever you want without cost at your will.

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D2P.Nexus


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Just imagine getting a Rampage, and a few sc later, a thunder lights the night map.. It would be an epic feeling. Or a small white morning fog above the river and in forest that moves as you pass.. Or cool looking blue fog during the night.. <3
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qassamzed


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

but remember weather effect will cost cpu peformance too hehe...

@Blood
yea it will be on haloween update

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D2P.Nexus


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

qassamzed wrote:
but remember weather effect will cost cpu peformance too hehe...

Yea, I know that, but eventually we will all get the possibility to play D2 in high settings. Smile
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Ateo


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Knowing Valve, there are going to be new weather effects, but I'm guessing it's going to be something like fog during halloween, or snow during christmas. They were doing something in TF2, and it had a nice feel in it, so it would be perfect if they would bring this atmosphere to dota2 too Smile
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Rachel


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Ateo wrote:
Knowing Valve, there are going to be new weather effects, but I'm guessing it's going to be something like fog during halloween, or snow during christmas. They were doing something in TF2, and it had a nice feel in it, so it would be perfect if they would bring this atmosphere to dota2 too Smile

Exactly, can't wait for those updates. I remember that even D2P used to have snow falling effect during the Christmas period. Very Happy

Welcome to the forum Ateo!
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banebu


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Haha those snowflakes FTW Very Happy well sh weather worked like in wc3 can be disabled in options but can change with a simple command -weather moonlight for example
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GoSuJinZ


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Weather effects will be pretty cool in fact. But think about it, if ValvE releases it as a cosmetic, the cosmetic has to be seen by only one player and that is the player who owns the cosmetic. Otherwise, weather effects items won't give much profit to cosmetic makers as well as ValvE. Of course ValvE won't bother much as it isn't much of a budget for them to implement such a thing but cosmetic makers will spend quite some time for such small profit.

IF ValvE releases this as a cosmetic whereby only the owner sees it, then the problems will be solved but the problem is, you can't show off with it ._. (Not sure whether this is the same fate as the announcers pack). This would probably lead to lesser popularity I guess? I mean after all, we buy cosmetics to show off Razz

IF ValvE releases this cosmetic as the type whereby others can see it, like I said before, not much profit can be earned from it. All because sharing is caring Smile. But then, sharing could lead to problems. What if there are 5 different people who wants 5 different weather effects in a certain game? What then?
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Ateo


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

If going by this thought process, where weather effects would be like cosmetic items I'm pretty sure that it would work like a couriers or announcers. If there are one at work, and you have your own, you can simply change it to yours and enjoy it;)
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GoSuJinZ


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

^True, but it will not solve profit issues though. I don't think many non-Valve staffs would dwell in this as profit will definitely be lesser than item cosmetics.
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banebu


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Sick of stupid cosmetics, weather should be a command like in wc3....
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qassamzed


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

I'm sure if it implemented by valve,
theme map will only accessible based on current season/event... and for classic normal weather like rain and sun light iwill be optional command


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Blood4u


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

^yeah true would be like you can cahnge to sunny/rain or like 1-2 but when its hallowen or christams you can go

-weather Hallowen and it would be pro uber cool Very Happy
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coldfrost93


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

put a weather effect as a mode before the game start, like when there'a big wind, if your hero facing the big wind, you will move slower and vice versa........ if there's a snow, then it will be slower. jst an idea....... hahahahahaha xD
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banebu


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

That mode would never be played then lol
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Ateo


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Game mode with weather effect making a difference in game play itself isn't a good thing, or at least for me. I just don't like an idea of running away from enemy with wind blowing in my face Smile
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GoSuJinZ


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Yeah yeah, blame the weather... Nobody's going to believe you anyway.
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Blood4u


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

^Team : Run idiot run,why aren't you b omfg omfg idiot idiot !! Report
You : Omfg guys the wind is killing me SmileSmile
Team : Feeder !! Omfg russian

=))

And this is why that weather effect will never exist Very Happy .
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D2P.Nexus


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

I never ever told that wind effects should affect the gameplay! Very Happy

I was talking about the simple gfx +, like you see those snakes on the ground, lurking through the grass.
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Blood4u


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

^yeah nexus i got the ideea from begining Very Happy just repsonded to the guy who wanted to affect the gamechange,we wouldve been all rusianss if that would've happen Very Happy.

And heck yeah i still keep my side that it should be the same liek the mods and heroes,free baby.

No need to buy the modes so no need to buy the weather effects either ,if valve wants to keep sayng its dota then it should look like dota Very Happy
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banebu


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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

Stop with it being a cosmetic, weather as a cosmetic is just a terrible and pointless idea, whats wrong with it being like old fashioned DotA weather options?
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PostSubject: Re: D2D #3 - Should Valve import some weather effects? 

I think having weather effects would be really cool. I think having some custom weather effects on certain heroes' spells would be actually look very cool! I don't have an idea of what those spells are but I think it'd be cool.

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