Grim Reaper


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PostSubject: Zearoth-The Scyther 

Zearoth-The Scyther
Model:
 
Zearoth-The Scyther Icons_13456_btn

Stats:
Affiliation: Scourge
Attack Animation: 0.3 / 0.3
Damage: 52 - 61
Casting Animation: 0.4 / 0.51
Armor: 4.76
Base Attack Time: 1.7
Movespeed: 300
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800


Str.-----------Agi.-----------Int.
18+1.7-----23+2.4--------20+2.1

Background story:
There was a guild of assassins in a time long past. They were feared in all the realms of the land. They were silent killers, lurking in the shadows, striking out and disappearing into the mist. They were known as The Scythers. The Master Scyther was Zearoth, a mighty assassin with unique skills unlike his "Brothers". The Golden Handed Tribe, great Troll Warriors, heard of the Scythers conquests and when one of the Troll Princesses were murdered by the Scythers, they attacked the Scyther’s stronghold in revenge. The battle was fierce but was lost. King Grob of the Trolls tracked Zearoth and challenged him to a dual. Zearoth won but was mortally wounded. Using his powers as a Scyther, he called on The Grim Reaper in an effort to prevent his fate. Death saw the potential in the Scyther and offered him a deal: Zearoth would become the greatest assassin of all time if he killed in the name of Death. Zearoth accepted and using his knowledge of the assassin ways, he has joined the Defence of the Ancients battle for the sole reason of assassination. In this way, their souls are reaped for Death and The Master Scyther can continue his trade and keep the Legend of the Scythers alive.

Story Written by: MehzoR

Spells:

Ritual of Mind(Q):
Zearoth-The Scyther Icons_14203_btn
Description: Zearoth put his hand on an enemy hero immobilizing both of them, and dealing damage to enemy each second.
LvL 1: Immobilize both of them for 3 seconds. Deals 20 dmg/sec to the enemy. Mana: 40. CD: 25
LvL 2: Immobilize both of them for 3 seconds. Deals 40 dmg/sec to the enemy. Mana: 60. CD: 20
LvL 3: Immobilize both of them for 3 seconds. Deals 50 dmg/sec to the enemy. Mana: 80. CD: 15
LvL 4: Immobilize both of them for 3 seconds. Deals 70 dmg/sec to the enemy. mana: 100. CD: 10
Note: Range is 200 at all levels.
Framework:Purple gas go around the enemy target.

Scythe Attack(W):
Zearoth-The Scyther Icons_14102_btn
Description: Dealing True damage to the target enemy, and slowing it for a few sec.
LvL 1: Deals 60 True Damage. Slows for 10% and for 3 sec. Mana: 60. CD: 25.
LvL 2: Deals 80 True Damage. Slows for 15% and for 3 sec. Mana: 70. CD: 20.
LvL 3: Deals 110 True Damage. Slows for 15% and for 4 sec. Mana: 90. CD: 15.
LvL 4: Deals 150 True Damage. Slows for 20% and for 4 sec. Mana: 110. CD: 10.
Note: Range is 150 for all levels.
Framework: Shows the Critical Strike Animation, which looks like slash before Zearoth.

Shadow Aura(E):
Zearoth-The Scyther Icons_14197_btn
Description: Deals damage in an area around Zearoth.
LvL 1: Deals 10 dmg/sec for 7 seconds. Mana: 70. CD: 30
LvL 2: Deals 10dmg/sec for 9 seconds. Mana: 80. CD: 30
LvL 3: Deals 20 dmg/sec for 6 seconds. Mana: 90. CD: 30
LvL 4: Deals 40 dmg/sec for 6 seconds. Mana: 120. CD: 25
Note:Range is 400 for all levels.
Framework:Purple dots traveling to Zearoth from everywhere.

The Secret Move of The Scythes(R)ULTIMATE:
Zearoth-The Scyther Icons_14147_btn
Description: Zearoth Blinks to the target enemy, dealing damage, and silence for a few seconds.
LvL 1: Deals 150 damage, and silence for 3 seconds. Mana: 90. CD: 60.
LvL 2: Deals 230 damage, and silence for 4 seconds. Mana: 120. CD: 50.
LvL 3: Deals 350 damage, and silence for 5 seconds. Mana: 160. CD: 40.
Note: At lvl 2 and 3, After using the Ultimate, you can activate it again, to go stealth for 45 sec, giving you 15% movespeed. Mana: 120.
Framework: Blink: Same Like Mortreds blink.

Credits: www.hiveworkshop.com
www.playdota.com
And MehzoR For Background story Smile

Well, That was my 5th hero. I accept BUILDING Critism, and ofc i accept positive comments aswell Very Happy


Last edited by GrimReaper on 4/10/2011, 1:30 am; edited 2 times in total
Back to topGo down   28/9/2011, 7:46 am  
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FaenT


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PostSubject: Re: Zearoth-The Scyther 

Hi Smile

As I have said to Blodd4u, I will translate the story so your idea is not lost in mistranslation Smile


Spoiler:
 

You said you didn't quite like it so here is my modified version:


Spoiler:
 

Tell me if you like it Smile
Back to topGo down   28/9/2011, 8:29 am  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

Man! + rep and a <3 goes for you!
You are genius! Very Happy
THANK YOU!
Back to topGo down   28/9/2011, 8:39 am  
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FaenT


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PostSubject: Re: Zearoth-The Scyther 

Always happy to help Smile

If you need further help with the written parts with anything just let me know

Also, just asking, do you know how +rep system works?
Back to topGo down   28/9/2011, 8:59 am  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

Yes i know i always forget to give it to ppl xD
Back to topGo down   28/9/2011, 9:32 am  
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FaenT


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PostSubject: Re: Zearoth-The Scyther 

Eh I noticed some little issues in the story, very minor, going to edit them quickly ^^
Back to topGo down   28/9/2011, 9:37 am  
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FaenT


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PostSubject: Re: Zearoth-The Scyther 

I just noticed, your spell Shadow Auro goes from 7 sec duration, 9 and then 6 and 6. Is it supposed to be like that?
Back to topGo down   28/9/2011, 9:44 am  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

yes, because at bigger lvl it gives more dmg, and 40 dmg for 9 sec= 40x9 = 360(am i right?) and 360 dmg is too lot for a nonultimate spell.
Back to topGo down   28/9/2011, 9:57 am  
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FaenT


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PostSubject: Re: Zearoth-The Scyther 

You must remember that it is DoT (Damage over Time) so they can heal during this time, tp, allies save them ect. and there is magic resistance to consider. Tbh, I would make the skill go 6/7/8/9 since the mana goes up as well and this hero will have a bit of early mana problems. Also, I would go 10/20/30/40 damage. There are more things I would suggest but I will give a full review tomorrow
Back to topGo down   28/9/2011, 10:03 am  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

ok thankx!
Back to topGo down   28/9/2011, 10:20 am  
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qassamzed


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PostSubject: Re: Zearoth-The Scyther 

not reviewed yet..?
added to my plan to review...sorry if i'm late Smile
Back to topGo down   1/10/2011, 5:55 am  
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GoSuJinZ


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PostSubject: Re: Zearoth-The Scyther 

Mehzor, try to keep stories short >.< like 130 words or so. That looked like 200 and the one u did for Blood was like 250 >.> Too long = tl dr for most players ...
Back to topGo down   1/10/2011, 6:22 am  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

Ty qassamzed!
Back to topGo down   1/10/2011, 6:26 am  
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qassamzed


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PostSubject: Re: Zearoth-The Scyther 

theme : okay another assassin with dark power theme & only based from hero icon ,.. it fit with assasin thing...but can't see the model cannot give further comment

model : can't see the model ,...broken link ? update plz

icon set : skill icon is fine most of them is fit,but i'm not sure about the ulti icon...looks like alien face Very Happy

stats : fine aka nothing weird or special ,

======================================== Skill ======================================================

Quote :
1st Skill : I must say this skill not unique at all coz i'm sure based what you write there, this skill work like rhasta shackles but short cast rane,constant 3 sec,and spamable with low manacost and cd.even the mechanism more like pudge Dismember (short range,chanelling,dmg) : fine

2nd Skill
: True dmg mean : deal full dmg and not reduce with magic resistance right ?
simple skill myb bit similar with mortred dagger ... 150 true dmg , 20 % slow for 4 sec with 10 cd, 110 manacost is very too weak if compared with mortred dagger..don't try increase the true dmg (it will make this skill like culling blade coz deal instant kill to enemy below xxx hp) myb just make this skill spamable and lower manacost... will be better

3rd skill : simple again Sad but at least not similar to current dota hero. you need learn better rescaling effect period and dmg .7 sec to 9 sec then go to 6 sec and 6 sec is just weird =_="
try constant value : 20 dmg for 5 sec , 30 dps for 5 sec , 40 dps for 5 sec , 50 dps for 5 sec.....
for me this skill is not dangerous enough coz only max 240 dmg and imba 25 sec cd..... lower the cd to 15 is better or even 10 sec

Ultimate : need cast range info ...
this skill is the best skill so far coz its unique . this skill is power full enough...it like when rikimaru blink then cast silence.
but i not see good reason why you add extra bonus "cast again to gain invisible and speed" why we need invisible if we already got advantage to attack the hopeless (silenced) enemy.just add something reasonable like after blink the hero get extra movement 15% + 15 dmg + 15 atck speed for 15 sec or some offensive effect to support this ASSASSIN when use his killing move (ultimate..)

======================================Conclusion===========================================

+ synergy
+ easy to understand

- most of skill is too simple and couple of them not unique at all
- not try explain hero combo , build , tactic
- skill problem : underpowered skill , wrong scaling skill value

PS : ( i can see the synergy although you not write it but it just like caster hero who do Nuke combo casting) this hero more looks like agi caster than attack based hero
Back to topGo down   3/10/2011, 8:50 pm  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

Thank you! +rep!
Well, I'll edit them tomorrow.
P.S.: The Model is in Spoiler Smile
Back to topGo down   4/10/2011, 12:58 am  
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Blood4u


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PostSubject: Re: Zearoth-The Scyther 

GrimReaper wrote:
P.S.: The Model is in Spoiler Smile


P.S. Model in the spoiler is broken please fix it Very Happy
Back to topGo down   4/10/2011, 1:01 am  
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Grim Reaper


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PostSubject: Re: Zearoth-The Scyther 

I updated it, and if you stil cant see heres the link http://www.wc3c.net/attachment.php?attachmentid=49459&stc=1&d=1280985275
Back to topGo down   4/10/2011, 1:31 am  
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FreshDaddy


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PostSubject: Re: Zearoth-The Scyther 

From what I understand of this hero, your aiming for a carry so there's a few things that don't work. First you should never give a hero like this a hold because he'll never use it primarily due to the fact that the hero should rather auto attack. For a melee hero, a 4th spell could possibly be a passive that makes him stick out lategame (Faceless bash, yunero crit, etc...). Also the second skill is auto kill early game. Matched with a stun or other form of slow it really seems a lot even if its just 10% slow. Maybe scale it starting at 5% to 20% because leveling from 2 to 3 seems silly. The third skill is good for farming but the scaling is off by making it last shorter for more damage depending on third skill I wouldn't tech it.
As for the ult it seems okay just not very original.
Back to topGo down   4/10/2011, 5:05 am  
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PostSubject: Re: Zearoth-The Scyther 

Welll, I dont like Passive skills, so i didnt give him a.
"As for the ult it seems okay just not very original. "
BAH can you tell me a similiar spell?
Back to topGo down   4/10/2011, 6:00 am  
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PostSubject: Re: Zearoth-The Scyther 

Well as it is I wouldn't pick this hero without a skill that somehow scales late game. And sorry as for the ult its simply a blink strike silence and yea I'm sorry I didn't elaborate. It synergizes with your hero so no complaints its just its a blink thats why not very original. Hes kind of a weak rikimaru who in my opinion is a pretty ok hero if the other team doesnt counter ward or gem Very Happy
Back to topGo down   4/10/2011, 6:30 am  
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PostSubject: Re: Zearoth-The Scyther 

Yeah a blink strike and a silence.. any similiar spell?? you say its unoriginal but you cant say one? You said 2 spell. So i combined them, and wait.. do you know any spell that blinks, silence, and can go invis? Let me hear
Back to topGo down   4/10/2011, 6:38 am  
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PostSubject: Re: Zearoth-The Scyther 

Okay lets reword this your adding three very simple spells into one which in retrospect makes the spell dull. Also I'm not here to insult you so please tone down the attitude. Its hard to make a great hero and that's why I'm simply giving my opinion and suggestions to better your idea.
Now back to subject, the behind his current ult is to jump in land a spell maybe a auto attack or two and invisi away. With the silence you have ample enough time to do this. So lets say we stick to that principle, maybe it would be more interesting to replace the invisibility with a sort of recall. Meaning if activate again you return to the initial area where you first casted the spell. In short if you use your ultimate at point A to point B you can use it again to return to point A.

Now the idea behind this is to restrict the abuse of the spell but also to encourage picking off or initiation. If you cast your original idea on a hero and they have revelation, chances are your finished. On the other hand it also makes you have to be aware of your surroundings and position if you plan on returning to point A. Of course the time you have to blink back would be a sufficient amount to deal appropriate damage or pick of a unit (2-3 seconds).

Back to topGo down   4/10/2011, 9:03 am  
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PostSubject: Re: Zearoth-The Scyther 

very nice!
Back to topGo down   25/11/2011, 7:27 am  
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PostSubject: Re: Zearoth-The Scyther 

^thanks!
Back to topGo down   25/11/2011, 7:29 am  
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